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Post by LordRevan on Sat Apr 04, 2009 5:40 am

I'll post any real important updates and also any links on the forums for decent class guides if any1 needs help. Smile

Mostly updates about patch notes and etc.


Last edited by LordRevan on Sat Apr 04, 2009 5:56 am; edited 1 time in total
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YNK and ESRB Stepping In

Post by LordRevan on Sat Apr 04, 2009 5:40 am

As some of you have been following in the news, the ESRB (Entertainment
Software Ratings Board) has been cracking down lately on in-game
violence and adult themes.

Probably the biggest manifestation of
this has been the recent mandate that MMORPGs considered “violent” must
submit to a new set of standards, or face severe consequences that may
include fines, or even a complete shutdown of the game itself.

Rohan:
Blood Feud is not exempt from these mandates, and beginning today we
will start to make the changes in the game that the ESRB is requiring,
in order to maintain compliance.

Included in these changes will
be: the “Hit List” will now be called the “Hurt List”, blood will now
be colored pale yellow, and all female characters will be required to
wear robes, muumuus, parkas, or ponchos to cover up exposed skin pixels
(these will be provided free of charge).

“LMAO” will be replaced in all forums with “LMBO”.

“FFS” will only refer to “Forefoot Swing”, and nothing else.

“OMG” will be replaced in all forums with “golly”.

“OMFG” will be replaced in all forums with “holy schnikeys”.

Lastly, “STFU” will be replaced in all forums with “Kindly refrain from speaking henceforth”.


Last edited by LordRevan on Sat Apr 04, 2009 5:48 am; edited 1 time in total
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Human

Post by LordRevan on Sat Apr 04, 2009 5:45 am

A lot of the other class forums seem to have guides for classes, so I
feel like it's about time we have one dedicated thread to the Guardian
class. I know a lot about the class as I have played both a strength
build and a dexterity build both with very good gears. I also have
witnessed first hand the strengths and weaknesses of both builds as I
PvP a lot =)

**These views are just my opinions and are based on
my personal experiences. As always, your opinions are welcome should
you decide to share them.**

Alright, on to the good stuff:

Base Stats
Strength Build: Most people follow a 3:1
strength to vit build. This is a good starting point as you will do
pretty decent damage with decent gears as well as have the HP boost to
survive while grinding. However, as a strength build you still need to
accommodate for dex in your build so that you can hit mobs every hit
without missing. Personally, I stayed with base dex all the way up
until level 60 where I was able to use four Wings of Solemn Death (15
strength, vit, dex). I made up for my lack of dex by utilizing level 1
Invoke (20% boost) and dex accessories. If you are not a member of the
Exchange Market, I suggest still using dex accessories so that if you
ever do get your hands on a Wings of Solemn Death, you do not have too
much dex (unless you wish to have it that way, I know many Guardians
who do).

Dex Build:
This build is often referred to as a cash-user's build as it is
incredibly gear-dependent. I don't suggest using a full dex build, but
instead a 3:1, 4:2, 6:2 dex to
vit stat distribution. Many people just put in 1 or even 0 points of
vit per level in order to maximize their critical hit damage, but
remember this: you will be a crit-based build and should have little
problems taking down players as high above you as 5-10 levels depending
on your level and weapon.

Hybrid Build:
This is the most powerful build for a Guardian there is but it's very
gear-dependent. Without the proper weapons and armor, you will be
squishy (lose more pdef than you think you would from the strength/vit
you lose per level) and an easy target to take out and if you don't
have the proper weapons then you won't be taking advantage of what the
hybrid build offers -- steady base hits with devastating crits. The
majority of your stat points should still be going into strength, with
a point or so going into dex every level. 2:1:1 strength-dex-vit or 3:1 strength-dex is the preferred build here. Unless you are very experienced, I suggest the 2:1:1
simply because as a new player it is hard to survive without any
vitality at all...especially if you don't use EM or have high level
mains where you can farm the necessary boss drops.

Skills
The
base Human skill tree looks vastly different for both builds. Starting
with the absolute minimum, these are what they should look like:

Strength Knight:
5 Imbue
1 Taunt
5 Rising Might
5 Sharpen Blade
1 Invoke

Dex Knight:
5 Imbue
1 Taunt
5 Protection
1 Psychic Crash
5 Crash Above

1 Sharpen Blade
5 Invoke
5 Bless Shield
5 Charge

Psychic
Crash and Crash Above are HIGHLY recommended as even towards end game
you end up having a pretty ridiculous amount of free points...I just
suggest getting this as every Dex Guardian IMO should have this
possible 3rd stun. You don't have to level it right away in order to
save points for the Guardian tree (mainly because you use a lot of
points on the Knight tree as it is), but it's definitely a must-have by
end game IMO.

Hybrid Knight:
5 Imbue
1 Taunt
5 Rising Might
5 Sharpen Blade
5 Invoke

The
only difference between a Hybrid build and a Strength build on the
first tree is Invoke. It's a must-max for the Hybrid build, while the
Strength build doesn't really utilize it at all.

Now, as a
strength build myself, I highly suggest putting 5 points into Sharpen
Blade. When you turn 50 and get Sword Mastery, these are amazing buffs
to have on that help greatly with PvP against players close to your
level (not to mention PvE, too). I have said this so many times before,
but weapon damage is one of the most underrated things in this game.
Many players try to be 'cheap' and save points for the more flashy
skills like Order Swing and Crazy Standing...but with this bare minimum
build you will have plenty of points to max all of the necessary skills
on the Guardian tree as soon as they become available.

Why not Protection?
If you really do want this buff, go for it...but it doesn't prove to be
very useful until you are wearing Ka'el or Edwin armors. IMO those 5
points are better spent elsewhere altogether as a strength Guardian, as
I just get the Defenders/dex Guardians to buff me with it if I need it.
It is a nice buff to have to be nice to the people in your party
(puller, mage, healer), but it's still not very useful until later on
in the game.

On to the Guardian tree...

Strength Guardian:
5 Sword Mastery
1 Taunt Roar
5 Rush
5 War Cry
5 Crazy Strength
1 Final Crash
5 Crazy Standing
1 Blue Drain
5 Order Swing
5 Heavy Weapon
5 Crit Aura
1 Roha's Blessing
5 Knight Symbol
5 Stone Skin

Skills that should be maxed as you get them: Rush, Crazy Strength, Crazy Standing, Order Swing

Dex Guardian:
5 Physical Blow
1 Taunt Roar
5 Rush
5 War Cry
1 Crazy Strength
1 Final Crash
5 Crazy Standing
1 Blue Drain
5 Order Swing
5 Heavy Weapon
5 Crit Aura
1 Roha's Blessing
5 Stone Skin

Skills that should be maxed as you get them: Physical Blow, Rush, Crazy Standing, Order Swing, Crit Aura

Hybrid Guardian:
5 Sword Mastery
5 Physical Blow
1 Taunt Roar
5 Rush
5 War Cry
5 Crazy Strength
1 Final Crash
5 Crazy Standing
1 Blue Drain
5 Order Swing
5 Heavy Weapon
5 Crit Aura
1 Roha's Blessing
5 Knight Symbol
5 Stone Skin

Skills that should be maxed as you get them: Rush, Crazy Strength, Crazy Standing, Order Swing

These
are still just the basic skill builds to follow. Throughout all my time
spent doing PvP, I rarely wish for a longer duration of Roha's
Blessing, yet love Stone Skin being maxed due to how it lasts for the
entire duration of Order Swing. If you wish to have Roha's Blessing do
the same, level 3 lasts for 30 seconds. With these skill distributions,
there will be plenty of points left over at level 62 and above to work
on the rest of your tree to make your character fit your playing style.

Accessories
Strength:
Pre-60, I suggest using dex accessories in order to make up for the
lack of dex in the stat build. Post-60, four Wings of Solemn Death are
the best way to go until R4 boss drops start becoming more common. On
Marea, hardly anybody has them and I don't think anybody has a full set
of any R4 boss drops yet. If you are not a member at all of the
Exchange Market, try to keep your dex even or slightly above your level
and with the other accessories you can use strength and vit.

Dex:
Pre-60, use any combination of dex/vit accessories as these are the
only two stats you should ever be putting points into. Post-60, I still
suggest using Wings as you get an extra 60 physical defense from a full
set as well as 15 dex and 15 vit on each accessory. The same applies
for dex as strength -- until R4 drops become more common, Wings are the
way to go. If you don't have an EM membership, dex and vit accessories
will work just fine.

Hybrid:
You can get away with using any accessories that add strength, dex, or
vit up until level 60 where you should be using four Wings of Solemn
Death. You don't have to worry about making up for your dex with
accessories because you should be adding it every level or so (since
that's kind of the point of a Hybrid) and you shouldn't have any
problems missing.

Weapons
Strength/Hybrid:
You should always try to use a Unique weapon if you can make one. If
not, at least try to forge Rare weapons in order to benefit from the
option stones. For the 1st and 2nd unique weapons, you should be
looking for +strength, +vit, and +dex -- in that order. Starting with
the 3rd unique, you should find weapons with +melee attack percentage
as high as you can get it. Why not until the 3rd unique?
At a low level you will not benefit as much from the melee attack bonus
as you would the strength bonus since each point of strength is equal
to 3 melee attack. Which option stones should you use? HP/MP leech for PvE, damage drop/attack speed/critical percentage for PvP.

Dex:
All weapons (daggers) should be made with +dex or a mix of +dex and
+vit and should be using 4 crit option items when forging the unique.
Playing a dex build with anything but a unique critical percentage
dagger is just flat out painful and I do not suggest it.

Armor

All
Guardians should look for high +physical defense bonuses as a first
priority. We are a melee class and will always be taking hits, so
physical defense as high as you can get is ideal. Magic defense is very
nice to have as well, but is not really necessary until late game
(80+). By then, you can get full armor sets with great physical and
magic defense from solo quests and then make them into a nice Edwin set.

Which pet should I use?
A Strength build should use either a Soft Kahto, Molly, or a Honey Bear.
I'm a firm believer in the in-game pets being the best as I have found
that the Hawk did not help and the Tiger is just not necessary. The
only Item Mall pet that has proven useful is a Dragon, but even that
isn't useful until a high level when it starts doing good damage.
Personally, I use a Soft Kahto because chasing down Rangers in PvP is
fun.

A Dex build can use either a Power Tiger to increase critical rate, or if you have a 15 crit dagger and level 7 Crit Aura, you can use a Honey Bear for the extra HP or a Molly
to help out your survivability even more. You will still crit very
often, don't worry, and the extra survivability is very nice if you
choose to go that route.

Hybrid builds can use any of the above
mentioned pets -- it's up to you which suits your playing style best.
If you use a shield, though, a level 3 Molly is insane especially stacked with a 20% block rate.

PvP!

The essential skills to PvP are Rush, Crazy Standing, and Order Swing. There's much
more to being a successful Guardian in PvP, but as you play you must
learn through your own experiences how to play your character well.
There is very little I can tell any Guardian to help them improve in
PvP other than practice. I got plenty of advice from a fellow Guardian
in my guild, but none of it was of any use to me until I was able to go
PvP every day against a rival guild.

The best piece of advice I
can give is to know your opponent. It's useless to go after somebody
who you hit 4's on, so if you are out-matched you can simply help out
in group PvP with your stuns, War Cry, and Heavy Weapon instead of
being a main killer. Otherwise, just go after the people you know you
can kill within a single rush...or help stack stuns on more powerful
players in order to drop them with a team effort.

The most important thing to remember about your character is that this game is based around group PvP.

If you are into duels, that's cool...and you can build your character
that way. All I'm trying to say is don't look at a build and come up
with a billion counters to it and then think it sucks..because the
truth is, half of it is just theory anyway. I see people in other
forums question certain aspects of builds because of the 7 million
counters to a certain skill...but that's why this game IS balanced. Any build is countered and it's important to play your character to its strengths and not its weaknesses.

Shield?

For a Dex build, a shield is an absolute necessity.

For
Strength/Hybrid builds, once again this depends on your playing style.
If you're somebody who wants to just go full out offensive, use a
dagger in your off-hand. If you want a little bit more survivability as
well as the extra stun, go for the shield. It is possible to become a
very good Guardian with either route, but I suggest having both a
dagger and a shield in your inventory which you can use at any time.

---------------------------------------------

That
about sums it up for now. I may add to this sometime in the future with
more detailed information, but there are just way too many topics
asking for skill/stat builds. Hopefully new Humans can find this
information useful and I hope many other veterans of the class can
contribute their knowledge as well. I know I did not cover hybrid
builds, but that is because I have no experience playing one. I am only
comfortable talking about what I have personally played so I know the
little things about each class.


Last edited by LordRevan on Sat Apr 04, 2009 5:48 am; edited 1 time in total
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Half Elf

Post by LordRevan on Sat Apr 04, 2009 5:47 am

Skills
-This
is my ranger build, the points that i've put into magic guard, rank
shot, trick, and premium shot can be used elsewhere to your own
preferences.
-I believe a base vit of 160 is good for ranger, i know that is a lot of base vit, but at end game, you will be needing it.
-I choose Ice imbue because Darkness doesn't affect every class, only Ice does.
-The
skills i will be listing below are the skills i've got in lvl 6, i will
list them in order of importance: Alacrity Blow, Nimble, Crossbow
Mastery, Speed Wind, Siege Shot, Fatal, MurderShot, Ka`els Arrow,
Double Strike, StripShot, Enchanted Arrow, Winged Foot, LuxuryShot,
LongShot, Root.
-Of those skills, these are the ones i have lvl 7:
Alacrity Blow, Nimble, Crossbow Mastery, Speed Wind, Siege Shot, Fatal,
MurderShot, Double Strike, Winged Foot
Stats Build
-A
common and good stats build for beginners is 3dex 1vit every lvl, when
you get up to 70+ you can decide how you like to play your ranger.
-Full Dex
= 3dex 1vit up to 50, full dex up to 99, you will result in maximum
dmg, but once you are stunned, you're gone, this build works well with
dmg drop xbow or crit xbow for max dmg.
-Tanker = 3dex 1vit up to 70, by 99 you should have between 160-170 BASE
vit, you will result in much higher defense, taking more hits than a
full dex build, more hp, but you still maintain a high dmg output, this
build works very well with dmg drop xbow, but crit xbow is still an
available option.
Accessories
-Due to base vit of 160, I do not wear anything that has Vit at all, i wear all Dex rings 30+ Dex, Goggles and Earrings +2x Dex
Weapon
-Levels 59 and under should use +Dex weapons and when you forge, you should add +Mp/Hp Absorption, +Dmg Drop or +Weapon Attack
-Levels
60+ you should start making +Ranged Attack weapons and when you forge,
you should add +Crit % or +Dmg Drop ONLY, so you can get a high % out
of it.
Gear
-Basic
stuff, you would want high physical defense, don't bother with magic
defense because you mdef is low as is, so it won't help you
-When enchanting, i suggest you get +HP
Pet
-I suggest ONLY 4 pets to choose from:
Soft Kahto: gives mobility speed, good with either build.
Brave Dragon: perfect if you go with dmg drop, does consistent damage in PVP/PVE, goes well with Speed wind/Siege shot combo.
Power Tiger: perfect if you choose the crit xbow, increases your crit rate by 3% and reduces crit dmg by 15%
Molly:
excellent for PVP use, gives extra boost of 3k hp/mp at lvl 1, has a 5%
chance to dodge all attacks. and it also auto heals if your hp is less
than 20% which is a huge plus when you're stunned/deathcalled/rushed,
but Molly or the Brave Dragon can be a huge debate because in end game
PVP, that 3k hp/mp might not help much due to the dmg you will be
taking from other lvl 99's
PVP! Taking down others
-Observe
which and how many of each class there is and take down the ones you
can, reducing the amount of people is always a good thing to help your
comrades.
-I use Speed wind/Siege shot combo to take down Dekans, Defenders, Guardians
-save skill spamming for Dhans, Mages, and Archers
-Key to pvp is to understand all class skills and buffs, its best to know how your opponent fights.
-Perfect
timing is critical, pay attention to your opponents buffs and current
skills activated, timing your combo can decide the outcome (watch for
stoneskin, roha's blessing, mirror shield, etc etc)
-RUNNING is your friend, don't be afraid to run in a battle if you are outnumbered, and learn how to KITE them (run and shoot)
-Don't forget to use your Ka`els Arrow! i see lots of rangers rushing to pk and always forget kaels arrow.
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Dhan

Post by LordRevan on Sat Apr 04, 2009 5:49 am

General

The only class that currently duel wield (equip 2 weapons) are humans.

As an agility based Dhan it is better to use fast weapons, as more hits = more chance to land a crit.

Katars and Daggers both have the fastest attack speed of any weapon. An attack speed of 700, or 1 attack per second.

Criticals

The maximum critical increase without Cash Shop that can be added to a weapon is 7%.
(1-2% crit Rare +1-2% crit rare +1-2% crit orb +1% crit orb = 7% crit unique)

The maximum critical increase with Cash Shop that can be added to a weapon is 11%.
(1-3% crit Rare +1-3% crit rare +1-3% crit orb +1-2% crit orb = 11% crit unique)

Critical increase orbs can not be used in armor, only weapons.

The base crit rate of a weapon is somewhere between 5-7%

All weapons have the same base critical strike rate.

A critical hit can Miss.

A critical psychic phantom will never be modified by deadly blow, with or without Psychic Crow.

Mortal Rising only increases critical chance of normal melee attacks not skills.

The skill Sudden Attack does receive the critical damage bonus from Deadly Blow if it crits. (Confirmed)

The skill Boost does not affect the critical hit chance of skills.

The chance for a skill to critical hit is much lower then base crit chance, and is not affected by any % Critical increase.

Skills

In US Rohan many skills have false tooltips then what they actually do (changes are in bold) these include:

Mana Burn
Rank 1: Stun Duration is 3 seconds. (1)
Rank 2: Stun Duration is 3.5 seconds.(1.5)
Rank 3: Stun Duration is 4 seconds.(2)
Rank 4: Stun Duration is 4.5 seconds.(2.5)
Rank 5: Stun Duration is 5 seconds.(3)

Deadly Blow
Rank 5: 400% Agility (420%)

Silence

Rank 1: Disables your target's skills. Lasts 9 secs. (10) Cooldown: 15 Minutes
Rank 2: Disables your target's skills. Lasts 10 secs. (15) Cooldown: 10 Minutes
Rank 3: Disables your target's skills. Lasts 11 secs. (20) Cooldown: 5 Minutes
Rank 4: Disables your target's skills. Lasts 12 secs. (25) Cooldown: 2.5 Minutes
Rank 5: Disables your target's skills. Lasts 13 secs. (30) Cooldown: 2 Minutes

Invenom

The
skill Invenom currently has a number of issues with it, such as not
displayed in the combat text, not doing the listed periodic damage, not
having a venom or poison element to apply resistance to.

On a
critical attack against an equal level mob Invenom gives a damage bonus
of 40-50% of your damage listed. This is most likely modified by
Physical defense in some way. (not sure on exact values)

Invenom only applies to normal attacks, not skills.

Activating Invenom will cause you to exit stealth, however deactivating Invenom will not.


Stats

It
is believed that before level 50, 50 Dex is required to never miss on
mobs. (Needs confirmation, Should it not be an accuracy value we must
reach instead of a dex value.)

Percentage based stat modifiers always around down.
Example:
If a player has 19 Agility base and is given a 15% agi buff his agility
will be displayed as 21, not 22. (1.15*19 = 21.85)

Agility does not give evasion at a constant value, the formula for evasion is:
Rounded Down (Your Level Plus Your Agility Multiplied by 1.19).

Builds

The most common and effective builds are:
Agility based builds (4agi or 3agi/1vit)
Strength based builds (3Str/1vit)
Hybrid/Assault based Builds (2Str/2Agi)

3 Agi/ 1 Vit PVP based build

Skills

5 Deadly Blow
5 Boost
5 Invenom
5 Hide
5 Mortal Rising
5 Avoid
5 Mana Burn
5 Confusion Pouch
5 Silence
1 Sudden Attack(Or Mirror Shield, pure filler)
1 Sprint

Total: 47
Remaining Points: 2

Variations
The
remaining points can be placed in either Quickness or Parry, you can
also remove 1-4 Points from confusion pouch to place in these skills as
well, I prefer a 20 second Crowd Control with a 60 second coolodown
myself, but if you are lacking on accuracy or want even more evasion
its personal preference really.

How the build works.

All
your damage in this build is based off of crits, as such maximizing
your crit chance is your highest priority. This build Is designed
specifically for pvp. With a 2 minute cooldown silence, 20 second
"disorient" effect, 5 second stun, and max rank stealth, as well as a
considerable amount of evasion from agility you will be a force to be
reckoned with in PVP. This build has very good survivability with only
slightly less dodge then a pure agi build, and tons of tricks to escape
bad situations. You will fair very well against dekans, humans, and
elves, but will have a hard time against archers, and mages. You will
destroy str dhans, and stalemate against agi. Weapon damage is not
important, and you should use a weapon based purely on stats. Linking
your silence and mana burn at crucial moments is the key to victory.


3 Str/ 1 Vit PVE based build

Skills

5 Parry
5 Psychic Crow
5 Psychic Phantom
5 Deadly Blow
5 Boost
5 Invenom
5 Mana Burn
5 Sudden Attack
5 Mirror Shield
1 Sprint
1 Hide
1 Avoid
1 Quickness

Total: 49
Remaining Points: 0

Variations
Points
can be moved out of Mirror Shield and into confusion pouch or silence
for a more pvp oriented build, although a flat 15% dmg reflection up at
all times is pretty nice.

How the build works.

This
build is based off maximizing strength and your P attack, its pretty
straight forward, you will have pitiful evasion compared to an Agi
dhan, and will not be able to tank bosses effectively. On the plus your
damage is very good and consistent, Psychic Phantom is your main
damaging skill and combined with Psychic Crow will dish out damage
similar to an AGI dhan crits every 8 seconds. This build is a great
party DPS build, and can solo well, but you will need to use potions.
This build is not recommended for pvp as your survivability is very
low.

Mana can be an issue as between buffs skill spamming and
Invenom your mana will run out quickly, you will need mana potions, and
I strongly recommend getting a mana absorb modifier on your weapon as
it will negate all mana and then some lost from Invenom.
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Dekan

Post by LordRevan on Sat Apr 04, 2009 5:52 am

Getting started with your dekan:
You need to know what do you want to do with your dekan, this the first
thing, dekan can play the damage dealer role or the tank role very
well, it also can be a back up healer supporting the elf main healer
with some life saver heals.
Once you have defined what you want to
be here comes the development part, if you choose the damage dealer
path you will have a fun job but you also need to be useful to your
party, remember Rohan is mostly party based so everyone needs to
participate.

Builds:
Dekan has 3 builds: STR, Full VIT and INT.

STR DEKAN:
This is (in my personal opinion) the funniest dekan build, you are in
the middle of the action having an active role in it. Dekan do a lot of
damage but they can be squishy at the first levels. There is one
important point to consider, the best DD str dekan Dragon fighter is
separation, if you go this path and want to get evolve later you may
want to have a reset handy.
Let’s go to the build:

Stats:
easy to figure as dragon fighter 3 str 1 vit, but you need to add dex,
my recommendation is get dex to base 50 when you reach lv 50, then is
up to you if you want to add more dex.

Skills: this is for a full sepa Dragon Fighter which is the faster way to lv up to 50:

-Darkness
5 (dekan can use elemental attack with no problem and it adds a lot of
good damage in PVE and slows enemy attack in PVP) or Frozen 5 (slows
your target movement speed) **important just get 1 of them**

-Taunt 1 (requirement/ party skill to save your healer ass)
-Dragon’s power 5 (boosts your melee attack, recommendation is get it to lvl 7 if you can afford skill stones)

-Separation 1 (sepa)
-Sepa slash 5 (sepa main melee damage)
-Nail zhen 5 (sepa aoe to get good damage and take the agro on you when necessary)
-Health Funnel 5 (must have it or die , recommendation is get it to lvl 7 if you can afford skill stones)

-Health to mana 1 (lv 2 optional, it makes your mana infinite, u will ove it)
-Dragon skin 3 (it works good in PVP and helps in PVE for some stunning mobs like in R1)
**optional**
-Mana to health 5 (only if you feel that you need some extra hp heals)
-Breath 1 (only to pull monsters)

This
is the non sepa alternative, but your attack will be really slow and
your Damage per second will be far less than the sepan build:


-Darkness
5 (dekan can use elemental attack with no problem and it adds a lot of
good damage in PVE and slows enemy attack in PVP) or Frozen 5 (slows
your target movement speed) **important just get 1 of them**

-Taunt 1 (requirement/ party skill to save your healer ass)
-Dragon’s Power 1 (to save skill points, is up to you if you want to get it to lvl 5, it works good too)
-ForeFoot Swing 1 (requirement)
-Dragon’s trail 5 (melee base attack)
-Zhen counter 5 (AOE)
-Health Funnel 5 (same as before )
-Health to mana 1 (lv 2 optional, it makes your mana infinite, u will ove it)
-Dragon skin 3 (this is great skill for PVP, max it if you feel comfortable with it)
**optional**
-Breath 1 (only to pull monsters)

Gear:

Weapon:
In low levels weapons are not that good but you can have good advantage
from the optional when refining (don’t ask how to refine, this is about
dekan not forging ).
For
your weapon the best a STR dekan can get is melee attack %, but at low
level your melee attack is low and the weapon bonuses are crap, so get
STR bonuses weapons to deal more damage and get more defense and HP
from STR, the higher the better, other option can be VIT but your
damage will not be as high as it should be.
My weapon optional recommendations are:
-health
and mana drain: leeching is the best way to survive at low levels and
the damage you deal at this lvl is good enough, Nail Zhen will fill
your HP with this optional.
-damage drop: if you get a good % of
damage drop this will help you with your “squishiness”, this will
reduce the damage you take from mobs and players.
-attack speed: great option for separation and you can combine it with the HP drain and u will get a great result.

Armor:
Armor is important, high physical and magic defense are obviously the
goal. Try to get your enchanted Froianne as soon as you can and with
the best stats you can get.
Optional items for armor refine:
-Minimum Damage Drop: self explanatory, you will receive less damage from mobs when they hit minimum.
-Damage
reflection: at low levels mobs have los HP so damage reflect is a good
option to get rid of them fast, if you use this try to get a weapon
forged with damage drop
-HP bonus: this will give you a good amount of HP to ensure you survive.

Accessories:
mainly STR, but STR/VIT works good, Ruined Khan’s (mini boss at ahkma
cave) accessories are great for start, later try to get Mollek’s (boss
at ahkma cave) ring of prodigious power, VIT accessories are good too
and also dex, this will depend on your game play.


VIT DEKAN:
This is a “sand bag/tank build”, you are there to take all the damage,
you need to be skillful to keep the agro on you all the time, is not
just standing there, you need to keep the mobs hiting you, use your
taunt like crazy to be a great tank and every party will love you, if
you do it wrong you are screwed .

Stats:
Not hard to find out, all VIT, you need no more than VIT, this will
give you HP, defense and damage. One skill killer and a huge meatball.
This build is effective as Dragon Knight as much as Dragon Sage, but
normally the VIT build head towards to Sage because of the defense
buffs it gets. No reset is needed here, but your full be full party
dependant to lvl up fast. Notice this build has no dex so you will miss
a lot with your melee skills, for this reason I leave them open for you
to choose if you want to max them or not.

Skills: With this build you will save a lot of skill points for your next skill tree, this is for a full VIT non sepa Dragon Fighter:

-Darkness
1 (dekan can use elemental attack with no problem and it adds a lot of
good damage in PVE and slows enemy attack in PVP) or Frozen 1 (slows
your target movement speed) **important just get 1 of them**

-Taunt 1 (requirement/ party skill to save your healer ass)
-Dragon’s Power 1 (to save skill points, is up to you if you want to get it to lvl 5, it works good too)
-ForeFoot Swing 5 (this is your main attack, recommendation is get it to lvl 7 if you can afford skill stones)

-Dragon’s trail 1 (to save skill points, is up to you if you want to get it to lvl 5, it works good too)
-Zhen counter 1 (to save skill points, is up to you if you want to get it to lvl 5, it works good too)
-Health Funnel 5 (same as before )
-Health to mana 1 (lv 2 optional, it makes your mana infinite, u will ove it)
-Dragon skin 3 (this is great skill for PVP, max it if you feel comfortable with it)
**optional**
-Breath 1 (only to pull monsters)



Weapon:
In low levels weapons are not that good but you can have good advantage
from the optional when refining (don’t ask how to refine, this is about
dekan not forging ).
For your weapon the best a VIT dekan can get
is HP %, but at low level the weapon bonuses are crap, so get VIT
bonuses weapons to get more defense and HP, the higher the better.
My weapon optional recommendations are:
-damage
drop: if you get a good % of damage drop this will help you be the
ultimate tank, this will reduce the damage you take from mobs and
players.

Armor:
Armor is important, high physical and magic defense are obviously the
goal. Try to get your enchanted Froianne as soon as you can and with
the best stats you can get.
Optional items for armor refine:
-Minimum Damage Drop: self explanatory, you will receive less damage from mobs when they hit minimum.
-Damage
reflection: at low levels mobs have los HP so damage reflect is a good
option to get rid of them fast, if you use this try to get a weapon
forged with damage drop
-HP bonus: this will give you a good amount of HP to ensure you survive and give you more damage with FFS.

Accessories:
mainly VIT, but STR/VIT works good, VIT accessories are the main goal,
later on you can get wings of death (15 str/15dex/15 vit) to have a
more balanced char or get more VIT, I recommend you stick to VIT, the
more the better!.


INT DEKAN: Currently bugged, I don’t recommend to use it yet so I won’t include details about it in this guide.


I’m lvl 50, now what?
This is the big question, now what? What will you do little dragon, you have 2 choices here: Dragon Knight or Dragon Sage?

Dragon Knight:
Melee based skills, if you chose to be STR dekan this is like the
expected path to take, if you followed the sepa you have another choice
to make, should I keep my sepa or do I want Evolve?
Evolve is the
point here, it gives you big boost in melee and HP, and the more
important of all, makes you look cool! .But there is something all
dekans must know before making the decision, EVOLVE CAN BE DISPELLED (I
warned u), and it has a 10 minutes cool down and it does not reset when
you die, this means if you cast your evolve and you die you need to
wait the whole CD time to use it again and this also applies if you get
dispelled (Evolve STR dekan worst enemy). SEPA SKILLS DO NOT WORK IN
EVOLVE MODE.

Ok, having the evolve thingy clear, I will post here some options for the full sepa dekan, this is the dekan without evolve:

Full sepa dekan:
Stats: lvl 51-70: 5 STR 1VIT , lvl 71-99 7 STR 1VIT. Don’t forget to add some dex according to your own experience.
Skills:
-Zhen Mastery 5 (boosts your zhen damage, max it if you can afford lvl 7 stones)
-Critical immunity 1(max it for late game but not until you get all your attack skills)
-Extricate 2 (max it, u will need it)
-Mist 1 (max it only if you like to go hidden around pretending to be a dhan, it is usefull but is up to you to max it)

-Forced lock 5 (boost your critical damage)
-Fast Shadow 5 (lvl 7 if you can afford it, max attack speed)
-Soul Divider 5 (sepa stun max it if you can afford lvl 7 stones)
-Toxic Potion 5 (great for PVP)
-Dark Spell 5 (great for PVP)
**optional**
-blue defense 5 (reduces a fixed amount of damage, some say it is crap some say it works good, I leave this up to you)
-Karma 5 (resurrection skill)

Evolve Dekan:
This is why you created a dekan right? Become a big hungry dragon!,
here you need to reset your skills and go the non sepa Dragon Fighter
way.

Here we go for the Dragon Knight skills:

-Zhen Mastery 5 (boosts your zhen damage, max it if you can afford lvl 7 stones)
-Critical immunity 1(max it for late game but not until you get all your attack skills)
-Extricate 2 (max it, u will need it)
-Evolve 5 (lvl 7 if you can)
-Suction 3 (drain HP/MP, helps you to stay alive, max it if you feel your self too squishy)
**Sudden Death 5 (boost melee damage, toggle lvl 7 if you can)
**Blood Effect 5 (boosts your critical rate, toggle, lvl 7 if you can) (**important** choose only one o f them)
-Lunacy 5 (boosts attack speed, lvl 7 if you can)
-Dragon’s nail 1 ( % stun with regular attack, max it if you want, this skill is not that helpful, but if you like it max it)
-Mist
1 (requirement, max it only if you like to go hidden around pretending
to be a dhan, it is usefull but is up to you to max it)


-Forced lock 5 (boost your critical damage)
-Fast Shadow 5 (lvl 7 if you can afford it, max attack speed)
-Penetrate 5 (lvl 7 if u can, stun)
-Toxic Potion 5 (great for PVP)
-Dark Spell 5 (great for PVP)
**optional**
-blue defense 5 (reduces a fixed amount of damage, some say it is crap some say it works good, I leave this up to you)
-Karma 5 (resurrection skill)

Weapon: Melee attack % weapon for sure, the highest you can make and afford.
My weapon optional recommendations are:
-health and mana drain: leeching is the best way to survive
-damage drop: if you get a good % of damage drop this will help you, this will reduce the damage you take from mobs and players.

Armor:
Armor is important, high physical and magic defense are obviously the
goal. Try to get your enchanted armor as soon as you can and with the
best stats you can get.
Optional items for armor refine:
-Minimum Damage Drop: self explanatory, you will receive less damage from mobs when they hit minimum.
-HP bonus: this will give you a good amount of HP to ensure you survive

Accessories:
mainly STR, but STR/VIT works good, STR accessories are the main goal,
later on you can get wings of death (15 str/15dex/15 vit) to have a
more balanced char or get more STR.


VIT Dragon Knight: tank but aggressive.

Stats: All VIT.

Skills:

-Zhen Mastery 1 (boosts your zhen damage, max it if you want and can afford lvl 7 stones)
-Critical immunity 5 (max it)
-blue defense 5 (reduces a fixed amount of damage, some say it is crap some say it works good, I leave this up to you)

-Extricate 2 (max it, u will need it)
-Evolve 5 (lvl 7 if you can)
-Penetrate 5 (lvl 7 if u can, stun)
-Dragon’s nail 1 ( % stun with regular attack, max it if you want, this skill is not that helpful, but if you like it max it)
-Mist
1 (requirement, max it only if you like to go hidden around pretending
to be a dhan, it is usefull but is up to you to max it)
-Forced lock 1 (**5 optional**) (boost your critical damage)
-Toxic Potion 5 (great for PVP)
-Dark Spell 5 (great for PVP)
**optional**
You can take all the skills I listed before for STR DK if you want, your main skill still will be FFS
-Karma 5 (resurrection skill)
***I
have noticed that if you have dragon nail and fast shadow max you can
have your target stuned really often however your melee damage is not
good, you can take this skills combination if you want but it will only
work for stunning your opponent 1 second, sometimes you get a nice stun
rush on it sometimes not, try your luck***

Weapon: HP % is the best for this build to max FFS damage too.
My weapon optional recommendations are:
-damage drop: if you get a good % of damage drop this will help you, this will reduce the damage you take from mobs and players.

Armor:
Armor is important, high physical and magic defense are obviously the
goal. Try to get your enchanted armor as soon as you can and with the
best stats you can get.
Optional items for armor refine:
-Minimum Damage Drop: self explanatory, you will receive less damage from mobs when they hit minimum.
-HP bonus: this will give you a good amount of HP to ensure you survive

Accessories:
mainly VIT, but STR/VIT works good, VIT accessories are the main goal,
later on you can get wings of death (15 str/15dex/15 vit) to have a
more balanced char or get more VIT. My avise, go for full vit.


.
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Dekan Part 2

Post by LordRevan on Sat Apr 04, 2009 5:52 am

Dragon Sage: Intended to be the INT oriented option for dekan, this build got screwed due to bug of the skill Breath.

This is powerful as melee but is highly preferred for full VIT due to Impenetrable that gives you a great boost in defense.
As a note Dragon Sage best performance is in Evolve mode.

Str Sage: this is the fastest way to lvl up, perfect for solo and great in party.

Skills:

-Zhen Mastery 5 (boosts your zhen damage, max it if you can afford lvl 7 stones)
-Critical immunity 1(max it for late game but not until you get all your attack skills)
-Extricate 2 (max it, u will need it)
-Evolve 5 (lvl 7 if you can)
-Suction 2 (drain HP, helps you to stay alive, max it if you feel your self too squishy)
-Mantle 1 (requirement)
-Splitter 5 (% to make your regular attack slpit AOE damage)
-Impenetrable 5 (increase defense)
-Fast Shadow 5 (lvl 7 if you can afford it, max attack speed)
-Forced lock 1 (requirement)
-Flow 5 (lvl 7 if u can, stun)
-Full blast Assault 5
-Dragon Wing 5 (increased movement speed)


Weapon: Melee attack % weapon for sure, the highest you can make and afford.
My weapon optional recommendations are:
-health and mana drain: leeching is the best way to survive
-damage drop: if you get a good % of damage drop this will help you, this will reduce the damage you take from mobs and players.

Armor:
Armor is important, high physical and magic defense are obviously the
goal. Try to get your enchanted armor as soon as you can and with the
best stats you can get.
Optional items for armor refine:
-Minimum Damage Drop: self explanatory, you will receive less damage from mobs when they hit minimum.
-HP bonus: this will give you a good amount of HP to ensure you survive

Accessories:
mainly STR, but STR/VIT works good, STR accessories are the main goal,
later on you can get wings of death (15 str/15dex/15 vit) to have a
more balanced char or get more STR.


VIT Dragon Sage: tank and ffs nuker.

Stats: All VIT.

Skills:

-Zhen Mastery 1 (boosts your zhen damage, max it if you want and can afford lvl 7 stones)
-Critical immunity 5 (max it)
-blue defense 5 (reduces a fixed amount of damage, some say it is crap some say it works good, I leave this up to you)

-Extricate 2 (max it, u will need it)
-Evolve 5 (lvl 7 if you can)
-Penetrate 5 (lvl 7 if u can, stun)
- Suction 1 (drain HP/MP, helps you to stay alive, max it if you feel your self too squishy)
-Mantle 1 (requirement)
-Splitter 1 (% to make your regular attack slpit AOE damage)
-Impenetrable 5 (max defense bonus)
-Dragon Wing 5 (increased movement speed)


**optional**
You can take all the skills I listed before for STR DS if you want, your main skill still will be FFS
-Karma 5 (resurrection skill)
-Imprint 1 (reveals hidden players)


Weapon: HP % is the best for this build to max FFS damage too.
My weapon optional recommendations are:
-damage drop: if you get a good % of damage drop this will help you, this will reduce the damage

Armor:
Armor is important, high physical and magic defense are obviously the
goal. Try to get your enchanted armor as soon as you can and with the
best stats you can get.
Optional items for armor refine:
-Minimum Damage Drop: self explanatory, you will receive less damage from mobs when they hit minimum.
-HP bonus: this will give you a good amount of HP to ensure you survive

Accessories:
mainly VIT, but STR/VIT works good, VIT accessories are the main goal,
later on you can get wings of death (15 str/15dex/15 vit) to have a
more balanced char or get more VIT. My avise, go for full vit
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Re: Real YNK News

Post by noobietta on Sat Apr 04, 2009 6:13 am

did u copy+paste this guide?affraid
LOL
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Re: Real YNK News

Post by Admin on Sat Apr 04, 2009 6:51 am

wow thank you so much ^^

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Re: Real YNK News

Post by Kareem on Sat Apr 04, 2009 8:36 am

thnx for the effort this is helpful.
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Re: Real YNK News

Post by Himeji on Sat Apr 04, 2009 9:54 am

^_^ very helpful~ thanks alot
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Re: Real YNK News

Post by LordRevan on Sun Apr 05, 2009 12:08 am

ya i take no credit for any of these guides. i did C/P from rohan forums like i said. and yw Smile
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Re: Real YNK News

Post by ........ on Sun Apr 05, 2009 3:17 pm

.


Last edited by pat on Wed Apr 08, 2009 1:00 pm; edited 1 time in total

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Re: Real YNK News

Post by noobietta on Sun Apr 05, 2009 3:19 pm

no DE guide Mad
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Re: Real YNK News

Post by ........ on Sun Apr 05, 2009 4:41 pm

/


Last edited by pat on Wed Apr 08, 2009 1:01 pm; edited 1 time in total

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Re: Real YNK News

Post by noobietta on Sun Apr 05, 2009 4:47 pm

wtf is that? a tomato?
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Re: Real YNK News

Post by ........ on Sun Apr 05, 2009 5:07 pm

/


Last edited by pat on Wed Apr 08, 2009 1:01 pm; edited 1 time in total

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Re: Real YNK News

Post by noobietta on Sun Apr 05, 2009 6:15 pm

oh lmao
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Re: Real YNK News

Post by ........ on Mon Apr 06, 2009 7:39 am

/


Last edited by pat on Wed Apr 08, 2009 1:01 pm; edited 1 time in total

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Re: Real YNK News

Post by LordRevan on Mon Apr 06, 2009 10:21 pm

there was no posted DE guide on rohan forum and im not a DE in any char slot so i wouldn't know. Sorry lol
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Patch Notes 4/7/09

Post by LordRevan on Mon Apr 20, 2009 6:22 am

NEW LVL 80 QUESTS ADDED
Six new quests for the Fire Temple Garden
Dungeon added:
- Crimson Spirit Tunic (NPC Warrel)
- Crimson Spirit
Leggings (NPC Warrel)
- Crimson Spirit Helmet (NPC Warrel)
- Crimson
Spirit Gloves (NPC Warrel)
- Collect Crimson Spirit Boots (NPC Warrel)
- Ignited Spirit Armor

FIXES
Eyes of Silva (Glasses) – wearing this item will no longer crash the client.
Players can now finish the ‘Five Guardian’ quest.
Fixed dialogues on the following quests:
- White Shadow Revealed (62)
- Shadows of Angel (64)
-
Screaming Stone (64)
- Ingredients for the Spell (66)
- Secrets of the Pollen (65)
- Proof (69)
- Insatiable Eyes (70)
- Lost Request Log (61)
- Leprosy (62)
- Cause of Leprosy (63)
- New Monster (64)
- Sikento’s Concern (65)
- Log omission (66)
- Side Effects (67)


SKILL UPDATES
Half Elves
- Violent Shot lvl 6 cooldown now 55 sec.
- Violent Shot lvl 7 cooldown now 50 sec. and damage dealt to opponent and 8 others is now 100%.
- Pouring Shot lvl 1 cooldown now 60 sec.
- Pouring Shot lvl 2 cooldown now 60 sec.
- Pouring Shot lvl 3 cooldown now 60 sec.
- Pouring Shot lvl 4 cooldown now 60 sec.
- Pouring Shot lvl 5 cooldown now 60 sec.
- Pouring Shot lvl 6 cooldown now 50 sec.
- Pouring Shot lvl 7 cooldown now 35 sec.
- Rain Shot lvl 6 cooldown now 50 sec.
- Rain Shot lvl 7 cooldown now 30 sec.
- Combine Shot lvl 7 damage added is now 1100% of your level and 1500% of your opponent's level.
- Rank Shot lvl 7 damage added is now 2000% of the level of your equipped weapon.
Humans
- Crash Above lvl 7 chance of stunning an enemy when Psychic Crash skill hits the mark is now 50%.
- Knight Symbol lvl 7 boost to damage dealt is now 150%.
- Roha's Shelter lvl 7 cooldown is now 90 sec.
Elves
- Vacuum lvl 7 cooldown is now 120 sec.
Dekans
- Nail Zhen lvl 6 cooldown is now 12 sec.
- Nail Zhen lvl 7 cooldown is now 10 sec.
Dark Elves
- Dark Message lvl 7 HP & MP boosts now last 90 min.
Giants
- Ferocious lvl 7 runspeed is now a 20% increase, and now lasts 30 min.
- Criminal Mind lvl 7 murderer count boost multiplier in normal attack damage is now 20.


NAME CHANGES COMPLETED
If you changed your character's name since the last update, it will now be reflected.

JACKPOT! WINNERS PICKED AT RANDOM
Check out the winners here: http://forum.playrohan.com/forum/viewtopic.php?f=2&t=47657

NEW GIANT MOUNTS AVAILABLE
3 new Giant rhino mounts with increased mobility available in the Item Mall:
- Armed Earth Rhino (+80%)
- Armed Darkness Rhino (+80%)
- Armed Flamed Rhino (+100%)

NPC UPDATE
Weapon merchant NPCs in game now sell items with stat options on them.
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Re: Real YNK News

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